Revealing the positions of enemies in a way not included in the vanilla client. Marking objects destroyed on the playing field, altering the display of shell flight tracers or calculating and displaying the position of enemy artillery with tracers, as well as those that keep spotted vehicles displayed, even when a player is not aiming at them and isn’t in their line of sight
Making it easier to block an enemy’s shell by indicating their exact aiming point (for example, with a laser beam)
Alerting you when spotted vehicles are reloading, including displaying an enemy's reloading timer
Auto-aim – or “aimbots” – that provide more functionality than the “aim lock” in the vanilla client, including those that aim at the enemy's weak spots, or at weakly armored vehicles/at enemy vehicles in general, and also fix the sight on the target behind an obstacle or calculate the lead instead of the player
Enabling automatic use of non-Premium consumables before the announcement of results of the battle
Aiding in finding enemies by letting you adjust the transparency of objects on the map
Leaving any tags or indicators located on the playing field where the opponent was spotted by someone from the player’s team
Any direct alteration of the physical properties, performance characteristics, or effects of any vehicle or object in the game, or otherwise subverting the game rules
"You've been thunderstruck."
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